begintownscript;

variables;

body;

beginstate INIT_STATE;
break;

beginstate START_STATE;
set_crime_tolerance(1);

if(get_crime_level() > 0) {
	message_dialog("Suddenly, you feel ill, as if the universe has speeded up it's karmic retribution for your bad deeds.","The feeling doesn't go away until you've left the town, and the valley, and returned home. The End.");
	end_scenario(0);
}


break;

beginstate EXIT_STATE;
	if(get_flag(3,2) != 1) {
		message_dialog("You should look around and speak to people before you wander off into the snow.","");
		block_entry(1);
	}
break;